Thursday, August 25, 2011

When all else fails...

Play Triumph of the Hordes.

While you won't find me at the top of the Sheldon Menery fan list, I can get on board with his Triumph of the Hordes ban theory. I mean...let me start over:

I love Triumph of the Hordes. I think you can equate my happiness playing Triumph of the Hordes is the same as a small child in footie pajamas running downstairs on Christmas morning and seeing a crap ton of presents. However, the payoff of Triumph of the Hordes is like finding out all those presents are socks. Sure they are useful and at the end of the day, it's something you will use, however, you would have been happier with a Gameboy.



Triumph of the Hordes falls into a category that my friends and I have been making of cards that, while not powerful enough to ban, do what they shouldn't do in EDH. Example?

Yep. Cards that should be fine on their own, but they make the EDH rules work for them instead of the other way around. Infect is a mechanic that does this. What Triumph of the Hordes should read in EDH is:

Until end of turn, all of your creatures get +1/+1, trample and all of your opponents life totals become 10.

Yep. Nice and tidy.

I was playing a game last night where I was playing Elves (link goes to deck list) and I was able to go: Concordant Crossroads, Genesis Wave (for 9), Triumph of the Hordes. Win. Did I get the win? Yes. Did I feel good about it? No.

So, you have to look at Triumph of the Hordes as a card that does something that it shouldn't do. We have already banned cards that do things that they shouldn't do in EDH. Does this card warrant a ban also? If we do that, do we ban other cards that simply do things that they shouldn't? You know, that Felidar Sovereign just wins you the game? He does that. Infect is just a mechanic that isn't made for EDH.

However, on the other side of the coin, the argument of why to ban it is exactly the reason why it can't be banned. If you ban Triumph of the Hordes, you should also ban the following:

ALL OF THESE

If you ban something that is related to the mechanic that makes it broken, then you would need to ban the mechanic all together. Triumph of the Hordes is a great card, but, if you are looking for friends, I don't suggest Triumph of the Hordes.




We are going in circles here. Point being, Triumph of the Hordes wrecks.


Sunday, August 21, 2011

A great P1P1 cube

So, I wake up, and find this:

I honestly can't make this pick. At first I thought:

1. Time Walk
2. Jace the Mind Sculptor
3. Mox Ruby
4. Maze of Ith
5.....My brain exploded.

Who can make this pick? The biggest problem is that after you pick Time Walk, you will be splitting blue with the next 3-4 players (depending on where they pick Mox Ruby and Treachery).

Ugh. Just had to share this. But I think Time Walk is pick 1.

Wednesday, August 17, 2011

Angus Mackenzie Version 2.0

Bigger. Faster. Stronger. More foiled.


General (1)
Angus Mackenzie


Lands (36)
Savannah
Tropical Island
Tundra
Hallowed Fountain
Breeding Pool
Temple Garden
Vivid Meadow
Vivid Creek
Vivid Grove
Flooded Strand
Misty Rainforest
Windsweapt Heath
Selesnya Sanctuary
Simic Growth Chamber
Azorius Chancery
Ancient Den
Tree of Tales
Seat of Synod
Stirring Wildwood
Celestial Colonnade
Seaside Citadel
Command Tower
Reflecting Pool
Vesuva
Maze of Ith
Academy Ruins
Reliquary Tower
Minamo, School at Water's Edge
Forest x2
Plains x3
Island x3


Creatures (21)
Mother of Runes
Birds of Paradise
Noble Hierarch
Ethersworn Canonist
Grand Abolisher
Gilded Drake
Edric, Spymaster of Trest
Peacekeeper
Jace's Archivist
Windborn Muse
Solemn Simulacrum
Kuldotha Forgemaster
Silklash Spider
Sphinx of Jwar Isle
Consecrated Sphinx
Sun Titan
Frost Titan
Vengeful Archon
Blazing Archon
Inkwell Leviathan
Blightsteel Colossus


Planeswalkers (7)
Tezzeret the Seeker
Venser, the Sojourner
Ajani Goldmane
Gideon Jura
Jace, The Mind Sculptor
Jace Beleren
Garruk, Primal Hunter


Instants (9)
Path to Exile
Swords to Plowshares
Condemn
Constant Mists
Tangle
Capsize
Bant Charm
Fact or Fiction
Cryptic Command


Sorceries (7)
Ancestral Vision
Armageddon
Wrath of God
Time Warp
Bribery
Hallowed Burial
Recurring Insight


Artifacts (13)
Sol Ring
Expedition Map
Voltaic Key
Howling Mine
Lightning Greaves
Grim Monolith
Scroll Rack
Swiftfoot Boots
Horn of Greed
Crawlspace
Gilded Lotus
Norn's Annex
Mindslaver


Enchantments (6)
Elephant Grass
Luminarch Ascension
Rites of Flourishing
Ghostly Prison
Propaganda
Future Sight

Tuesday, August 2, 2011

Gen Con Indianapolis 2011

By this time tomorrow, my plane will be landing in Indianapolis. 

Why, one would ask, would someone voluntarily make their way to the hottest place on the planet (yes, I know that is from about 2 weeks ago, but it is still bloody hot)?

Gen Con Indy.

Magic 24/7. US Nationals. Legacy championship. EDH tournaments. Drafts. ETC ETC ETC!!!!

So, I am going to try and update this as often as I possibly can. But after the tournaments, I will have tournament reports, deck write ups, pros and cons, and pictures.

Very exciting. Stay tuned!